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Cogitations on AI in the Game of Diplomacy: Prizes
Here is a brain dump of full details my current Cogitations about prizes I may offer. (Later Cogitations override earlier ones if contradictory.)
I would award specified cash prizes for the top bot in each of a specified set of DEMO environments, normally realms, according to the following rules:
Thus the prize in a given environment builds up as long as I have the champion bot there. To encourage competition, the more difficult it proves to beat the more I offer. I would probably mainly concentrate on the one environment where my best tuned bot performs best compared with the best of the rest (as determined by DEMO). But in the event that this were too difficult for current bots, simpler challenges might be defined to maintain interest. Or it may be of interest to encourage development in different areas, for instance ability to play well in non-Standard variants, or lightening play.
There is no cost to me unless and until I have such a bot, nor would I be adding undue (financial) encouragement to other developers to steam too far ahead of me. But if and when I do have such a bot I will want to encourage competition, and would be willing to pay something for that. Adding piecemeal to a jackpot would make it seem less daunting when paying a large prize. Prize payouts comparable to my existing Diplomacy hobby costs seems about right – maybe about £30 ($60) p.m. or £360 ($720) p.a. (for a high-end CPU/RAM upgrade of two PCs, say, every 3 years, plus 24/7 electricity). This would not multiply my costs too much, while multiplying the value of what I am spending on, by improving my enjoyment of the hobby. And such a bot may win me prizes from other members. And not being beaten, despite offering a prize to do so, increases kudos!