Diplomacy
Tournaments

Tournament #5

John Newbury       17 July 2012

Home > Diplomacy > Tournaments > Tournament5

Tournaments for AI in the Game of Diplomacy: Tournament #5


Method

Tournament #5 finished on 8 February 2006. The bots and Server settings were as in Tournament #3, so a slow-knockout of 2000 games was used, with probability of a bot playing being proportional to its moving average of Strength. The only difference was that the new bot, KissMyBot v1.0, was included this time. See Bots for details for the players.

Results

Play Rank
Bot      Plays    
Project20M v 0.1 2788
KissMyBot v1.0 2590
Man'chi AngryBot 7 2106
HaAI 0.64 Vanilla 1208
DiploBot v1.1 1102
DumbBot 4 961
Man'chi AttackBot 7 696
Man'chi DefenceBot 7 482
Man'chi ChargeBot 7 402
Man'chi RevengeBot 7 456
Man'chi ParanoidBot 7 342
Man'chi RandBot 7 295
RandBot 2 296
HoldBot 2 276
Solo Rank
Bot     Solo %    
KissMyBot v1.0 20.42
Project20M v 0.1 18.87
Man'chi AngryBot 7 15.00
DiploBot v1.1 8.44
HaAI 0.64 Vanilla 7.20
DumbBot 4 6.35
Man'chi AttackBot 7 2.73
Man'chi RevengeBot 7 1.75
Man'chi ChargeBot 7 1.74
Man'chi DefenceBot 7 1.24
Man'chi ParanoidBot 7 0.29
Man'chi RandBot 7 0.00
RandBot 2 0.00
HoldBot 2 0.00
 
Leader Rank
Bot  Leader %  
Project20M v 0.1 24.07
KissMyBot v1.0 22.36
Man'chi AngryBot 7 19.14
HaAI 0.64 Vanilla 9.69
DiploBot v1.1 9.35
DumbBot 4 8.01
Man'chi AttackBot 7 5.89
Man'chi DefenceBot 7 4.36
Man'chi ChargeBot 7 2.49
Man'chi RevengeBot 7 2.19
Man'chi ParanoidBot 7 0.88
Man'chi RandBot 7 0.00
RandBot 2 0.00
HoldBot 2 0.00
 
Survivor Rank
Bot  Survivor % 
Project20M v 0.1 78.08
Man'chi AngryBot 7 70.13
KissMyBot v1.0 69.19
HaAI 0.64 Vanilla 68.54
Man'chi ParanoidBot 7 68.42
Man'chi DefenceBot 7 64.94
DiploBot v1.1 59.07
Man'chi AttackBot 7 58.76
David's HoldBot 2 55.43
Man'chi RevengeBot 7 50.66
Man'chi ChargeBot 7 46.27
DumbBot 4 44.43
Man'chi RandBot 7 18.98
RandBot 2 18.24

In the above Tables, Plays is the total number of plays by the given bot, where each instance of a given bot in a game counts as a play; it shows the effect of slow-knockout; Solo %, Leader % and Survivor % are the percentage of plays by the given bot in which, at the end of the game, it owned more than half the supply centres, owned at least as many supply centres as any other power, or owned at least one supply centre, respectively. Each table is in descending order of the numeric field.

Conclusions

The same raw results were logged as before, but no detailed analysis has been done this time. Although analysed differently here, results were comparable with those for Tournament #3. Note that KissMyBot came first when measured by Solo, second when measured by Leader and third when measured by Survivor. Perhaps this indicates a slightly higher tendency for it to take chances – all or nothing. So Project20M is no longer undisputed champion – it depends how you measure it, and yet other measures are possible. As argued before, Leader is my preferred measure, but this could be debated.


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